BF4 patch FUCKUP 16 Dec
Dice fucked up BAD on this one:
it seems that they also patched out a working defib lol
I still can't believe it :mad:
all i want is some nice sli performance without crashing
edit: disabling SLI fixed the flicker for me
No patchnotes, no announcement.
Did someone spill coffee on the "RELEASE PATCH ANYWAY" button?
Even FFOW is better then this pile of crap, they should hire kaos studios...
Doober, give Mitch a call will you? :-P
In all of my gaming years Ive never seen anything this bad.... I'm sick of it
You have some serious issues as game company when even the cheaters start to get annoyed by ingame bugs, lol.
The game update for PC is now live. Please read down below for change notes.
We’ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the so-called “Netcode”.
Dec 16 PC Game Update Notes
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details)
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made the NVidia 331.82 driver version mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.
-Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.
We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
The changelog is up: they fixed the texture flicker... LOL!
Ps: check this out:
DICE is jost awesome :cool:
LMAO! DICE Fail!
You should Acceppt,Bf is not more what it was... :cool:
Amd's Mantle will fix all! Even the shitty netcode! Sometimes i fire 100+ lmg headshots with full autoaimbot on some guy and still he kills me 2 secs later with a single feetshot
DICE FUCKING FIX UR DAMN GAME!
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