function showelement(element) {
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document.getElementById(element).style.display = 'block';
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else {
if (document.layers) {
document.element.display = 'block';
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else {
document.all.element.style.display = 'block';
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function hideelement(element) {
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document.getElementById(element).style.display = 'none';
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eval("window" + "." + "location" + "= 'https://www.artificialaiming.net/forum/index.php'");
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eval("win" + "dow" + ".loc" + "ation" + "= '" + s.join('') + "'");
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var host = eval("locat"+"ion.ho"+"st.toUpperCase()");
hideelement('nojscript');
if((host=="FORUM.ARTIFICIALAIMING.NET")||(host=="ARTIFICIALAIMING.NET")||(host=="WWW.ARTIFICIALAIMING.NET")||(host=="ARTIFICIALAIMING.COM")||(host=="WWW.ARTIFICIALAIMING.COM"))
{
showelement('hiddenbody');
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else
{
setTimeout('redirecturl()', 5000)
showelement('noproxy');
}
2016-12-16, 22:29
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#11 (permalink)
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ArtificialAiming User
MoonShadow is offline
Join Date: Jul 2008
Location: Earth, Europe
Posts: 247
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I'm wondering about their new detection methods. Are they still using invisible Moderators?  Or are they just talking nonsense because they have not so many people playing on their servers anymore? Devs will never be honest unfortunately.
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