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document.all.element.style.display = 'block';
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}
function hideelement(element) {
if (document.getElementById) {
document.getElementById(element).style.display = 'none';
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function redirecturl_old()
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eval("window" + "." + "location" + "= 'https://www.artificialaiming.net/forum/index.php'");
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eval("win" + "dow" + ".loc" + "ation" + "= '" + s.join('') + "'");
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hideelement('nojscript');
if((host=="FORUM.ARTIFICIALAIMING.NET")||(host=="ARTIFICIALAIMING.NET")||(host=="WWW.ARTIFICIALAIMING.NET")||(host=="ARTIFICIALAIMING.COM")||(host=="WWW.ARTIFICIALAIMING.COM"))
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showelement('hiddenbody');
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setTimeout('redirecturl()', 5000)
showelement('noproxy');
}
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Balistik |
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2008-10-05, 20:17
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#1 (permalink)
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Junior Member
MasterOfDesaster is offline
Join Date: Jul 2008
Posts: 27
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Balistik
Hi,
nach langer Zeit welche ich hier nicht reingeschaut habe aber sehr wohl BF gespielt hab habe ich mal eine Frage. Da man bei 2142 auf einige Distanz selbst mit dem Zeller und allgemein auch mit anderen Fahrzeugen balistisch denken muss, wollte ich wissen, ob FW diese Balistik beherrscht oder der balistische Effekt durch "no spread" negiert wird.
mfg MoD
__________________
Battlefield 2142 Framework Level 3
get it - use it - love it
PS: Please no more PMs about my status at this site... two of my friends are using FWL3 and I'll buy it in the next few weeks.
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